Kamis, 01 Februari 2018

Will LixCoin become the latest generation of gaming platforms in this era that encourage the game into a new "world"?

Introduction

Almost all parents think that gaming is trivial and time consuming. But as we may know the world of gaming has now become a very big industry. Wall Street Journal put the game as the industry with the fastest and best growth of the third in 2011. Even games like Candy Crush and Clash of Clan get billions of dollars every day.

But it is a game developer, what about the players? Is it also profitable? Not everything is, but there are some professional gamers who earn enough money from playing the game seriously. Although this is not yet applicable for mobile gaming but it may be only a matter of time.

Who does not know the term Game which is more identical to games played on Computers or electronic devices. The development of this game technology is quite long from the beginning of its appearance until now.

Game technology consists of two words, namely Technology and Game. Technology is the whole facility to provide something that is necessary for the continuity and comfort of human life. In general, technology can be defined as entities, objects or non-objects that are created in an integrated manner through actions and thoughts to achieve a goal.
Whereas Game is a game that uses user interface interaction through image generated by video device.

So we can conclude that Game Technology means the process either in the form of a system or hardware that is applied in an effort to support the performance of the game.


If classified, there are historical stages of game within 6 stages as below :

1.     First Generation of Game
Started on 1952, whereas people do not know consoles or computer games even internet game as recently popular, they knew is just a video game which is an electronic game that displays moving images (video). While game technology was first created by the U.S. Douglas in 1952 at the University of Cambridge, OXO, to demonstrate his thesis on the interaction between computers and humans. Then Douglas re-created by creating a version of the Tic-Tac-Toe game programmed on EDSAC vacuum-tube computer that has a CRT screen (Cathode Ray Tube). Then in 1972, a company called Magnavox launched its first video game, the Odyssey.

2.     Second Generation of Game
Second Generation Game Technology (1976-1983) In this second generation Game Technology is commonly referred to as the first debut of 8 bits or less 4 bits in the history of computers and video games. In 1976, the gaming world was revived by Fairchild with his VES (Video Entertainment System).This generation was started on 1976, Fairchild tries to revive the world of video games by creating VES (Video Entertainment System) as the first machine called "console" which uses a magnetic tape called a cartridge.

3.     Third Generation of Game
This generation occurs since 1983, signed by rapid growth of PC Game. The PC game pioneer at the time was the Commodore 64, a console as well as a personal computer that provided a 16-color graphic display and had much better memory capacity than any model video console. Third Generation Game Technology (1983-1986) The console named Famicon / Nintendo Entertainment System (NES) released in late 1983 became a new breakthrough created by a company called FAMICOM in Japan. The console created by FAMICOM is the first console to feature high-resolution images and animations.

FAMICOM or better known as Nintendo has a security chip on their game cartridges, so the entire game to be released must be with the permission of Nintendo. Then came the legendary game that until now still has a lot of devotees, that is Super Mario.

4.     Forth Generation of Game
This period occurs since 1988 signed by console presents with sharper images and smoother animations than NES. Fourth Generation Game Technology (1988-1993)
This fourth generation Game technology is called the 16 bit generation that brings changes to gameplay, sound, graphics. In 1988, Nintendo received a warm welcome by the world. SEGA that rival Nintendo, releasing next generation console Sega Mega Drive.

5.     Fifth Generation of Game
Fifth generation of game was started on 1990-1994, signed with competition of Sega and Nintendo. Both of which aim to improve the graphics quality of the game.
The Fifth Generation Game Technology (1994-1999)
In 1994, Atari re-launched the console to compete with consoles from SEGA and Nintendo. Atari Jaguar rival the sophistication of SNES and Mega Drive, but its difficult use makes the game lover interested. Moreover at that time Sony issued a super-legendary CD-based console.

In this fifth generation Game Technology emerging game console named playstation which was launched by Sony. This generation can also be called the 32 bit console era. Sony's CD-based console is a success for its first output which later became the best-selling console of all time. Due to feel unrivaled, Nintendo launched the Nintendo 64 and SEGA released.

6.     Sixth Generation Game Technology (2000-2005)
Game technology is the sixth generation is still dominated by Sony. In 2000, Sony increasingly rampant with the release of Playstation 2 DVD-based smaller size. Xbox which is the output of Microsoft is the only rival Playstation. Although the Xbox look very sharp and quality, but it turns out Xbox games can not beat the popularity of Playstation 2. Until now sony has launched Playstation version 3, and followed the 4th version.

7.     Seventh Generation Game Technology (2005-Present)
This generation game is characterized by network application as well as the internet. The existing games have been able to be played by some even many people by using the internet. Players around the world can connect and play one game simultaneously over an internet connection. In this period there are many financial transactions for players to have a character or a more powerful role to win the game on the internet.


Will LIX Open New Era of Game?

As explained above of game technology development, all are using game as internal part in computer or network system. The most update game is opening possibility of transaction between gamers to upgrade or add the strength of a character of role inside the game itself. This transaction uses transfer between bank account such as other common transaction.

The emergence of blockchain technology has started to change many aspect of human life in the world. Started with the advent of bitcoin that has started to change transaction scheme of some society, then followed by other aspect try to use blockchain technology.

The development of game technology is also following this blockchain breakthrough. There is Lix Platform which can be a pioneer to apply blockchain technology into game creation.

Lix Team Formation
It is common if thought the team which has brilliant idea as above, someone or several persons should be experts in this field joined together to implement blockchain technology in a game platform.
Taken from this link https://lixcoin.org/welcome-to-lix/, it can be observed the key personal of Lix team that has issued the idea of Lix. This team was formed by same hobby and interest that is game even coming from various parts of the world. It all was started with 4 friends that love gaming and identified a problem then formed Lix. Here they are the Co-Founders of Lix :

1.    Yogesh Panjabi - CEO
He was the spark that created LIX. A global serial IT entrepreneur, who has run companies around the world with a bachelors in hardware engineering and a masters in systems management. He has been a cryptocurrency analyst and investor since 2014 and is in charge of main operations for the LIX coin project.

2.    Gaitchs Gangmei - CFO
Holds a masters degree in sociology, currently works as a sound engineer and is a hobbyist game programmer in C#. He holds vast experience working with the Unity game engine and has also been working full time in blockchain technology since 2015.

Currently playing: Durango: wild lands

3.    Adarsh Singh - CCO & Head of Community building
He is a graduate in mechanical engineering from the Rajasthan Technical University. Currently works as a full time cryptocurrency trader since 2014 with phenomenal results. He is also the founder of the most successful trading Slack, and the CEO of the Adam Project.

Currently playing: Clash of clans
4.    Alessandro Sanino - CTO
Alessandro discovered his passion for programming at the early age of 14. He finished developing his first game the year after. Even at this early age it was consequently consistent to assume Alessandro would one day find himself ending up working in an IT environment.

Alessandro initially got in touch with the sphere of cryptocurrencies and blockchain technology at the age of 16. At this point he started voluntarily working on a variety of Slack projects, where he was able to broaden and deepen his knowledge in this field. It was also at this time he discovered his conviction for the concepts of ‘open source’ and ‘decentralized technology’. The ideals and mindset behind these concepts have very much become his own.

During his years as a student of informational technology, he already started working full-time as a web- and desktop applications developer, a field which he acquired expertise in very soon and something he stuck with after graduating.

Now, even still at a relatively young age, Alessandro has mastered 6 computer languages, including Golang, Java and C#. His acquired knowledge and level of accomplishment in each of them is something Alessandro takes pride in. …and rightly so.

Currently playing: StarCraft Wings of Liberty

The 4 pillars of LIX platform recruitment:
After long discussions and planning then the Co-Founders needs to develop the project with success then necessary to recruit a team of highly skilled professionals to join forces with the Co-Founders. As known that internet and blockchain business is a fast paced world, therefore the Co-Founders set 4 guidelines for the recruitment process:

1 – Passion for gaming
2 – Multinational team
3 – Top professional in their area of expertise
4 – Honesty.

Then these personnel below were recruited to join Co-Founders for developing Lix :

1.     Saint Kamei is our  Business development & Senior consultant – Japan
A storied alumni of Hewlett-Packard’s Consumer Strategic Center, he has a decade worth of experience in Business Development. Currently working as strategy and deployment consultant.
2.     Miguel Azevedo is our Head of Marketing – Portugal      
He started in the digital marketing space in 2011.  He joined Microsoft and then migrated to the fast paced business of mobile performance marketing. In this business he started as an internship and moved up to Product and Design team management launching innovative products and concepts.

Currently playing: COD WWII

3.     João Vicente is our  Head of Creativity & Lead graphic designer – Portugal
He works in mobile performance marketing and multiple app projects since 2012. Obsessed with spacing, fonts, and alignments. No design goes live if it’s not pixel perfect.

Currently playing: PS4 VR – Resident Evil

4.     Ryuichi Suzuki is our  head of Japanese market – Japan
Ryuichi hailing from the land of the rising sun holds a master’s degree in Japanese linguistics and has 10 years of sales experience in the field of language education. He is in charge of the Japanese market.

5.     Jason Chadwick is our  Project Manager – Germany
Jason studied psychology at University of Stuttgart prior to working in the insurance industry. During his career he spent 6 years as an instructor for software applications and giving conflict management classes. In 2012 to present, Jason took over a management position, that also involves project management for a variety of projects in an operational environment. He joined the cryptocurrency community 2 years ago, where he only recently started his latest hobby as a crypto analyst.

Currently playing: EVE Online

6.     Janez Trobevšek – Slovenia
Janez has a bachelor in mechanical engineering. After graduating, he worked as a freelance engineer for 2 years, before transitioning to affiliate marketing. In the realm of affiliate marketing Janez quickly picked up on SEO and found his way to steemit. Shortly after this period, he started a career in crypto trading, which he upholds to the day. While trolling slacks for in-depth information on crypto trading he was drafted by a team of peer traders into several crypto projects. Janez’ dedication and work-ethics did not go unnoticed to the many people he worked with, which is why and how he was drafted by the Lix co-founders to join their team.

Currently playing: Race Driver: Grid

This was the team that launched LIX, the Lix team also is growing everyday with new team members that are eager to join the project and make history with them. From above list can be seen the key personnel of LIX team can be trusted as experienced and possess expertise in their each field. Product which is being created by them surely will appear in good quality, this will be a strong reference for users to invest in their products created.


After know the team, then knowing the product created is a good choice. For this case, it is good to know Lix Platform itself. According to Platform point, there are view side of platform :
-    Time-stamped assets
-    Game third party payment  with content providers
-    Drm for publishers
-    Online store

If look at other technological point of view, LIX is based on the Waves Leased proof-of-stake (LPOS) Protocol.
 -  Fixed supply: In-game items or rare collectible items.
 -  Renewable supply: Consumable items like foods and resources.
 -  Fee to issue assets: At launch, 2 LIX coins.
 -  Assets supply: Fixed and unfixed.
 -  Assets data: Hash storage, memo ID, and text data.

Due to the unique nature of the network, it will be possible for game developers to issue tokens or assets that also operate on a Proof-of-Stake (POS) basis, to allow for inflationary policies which  may be necessary in larger game ecosystems, such as those on the scale of Eve Online or Second Life.

As aforesaid above for team, specification, protocol used, the wallet, all classified as LIX characteristic, LIX Itself pointed out from game technology perspective is not just a development platform, but LIX is a trinity comprised of an accelerator, block-chain technology, and a gaming community (consumers, producers and marketers); those three factors are joined together form a next-generation gaming economy that is self-balanced and fuses the RL (real-life) economy with in-game economies.

LIX will ultimately fuse real gold with in-game gold, and hence go far beyond just reshaping the economy. Lix team has ultimate goal to bring new minds into game-making and supply them with everything they need for revolutionizing gameplay, graphics and even interfaces.

Effectively, it is expected that gamers can be helped for better gaming experience by helping new minds and ideas hit the market in record time and with unparalleled quality.
LIX team will release the game after tested, the testing conducted by producing a truly likeable game played by  avid community members as they represent the end consumers. Which means that if the game is loved by avid community members then most possibly that released will be received well by the market as well. So can be said that LIX offers market testing which means their games can be expected to have a far higher success rate than average.

Lix team also will provide continual support both to the developers and gamers after a game has been created, launched and has gained traction.

Timeline and Roadmap of LIX Project

To realize the idea of LIX, team has formulated the time required and the stages of what should be performed. LIX team had studied cryptocurrency technology and blockchain networks to be able for integration with game technology. As time formulation created, below presented the timeline and roadmap of LIX project :




Project Execution through ICO

To execute this project, team are preparing fund for project expense. By this LIXCoin then the project can be executed smoothly to give benefit for gamer and also to drive game world to be more positive thing in human life of society.
It is very useful and good to support this project in the ICO participation organized by the LIX team. Related with this ICO, author will present in general because in detail can be found at this link https://bitcointalk.org/index.php?topic=2559790.0, https://lixcoin.org/welcome-to-lix/   and also LIX whitepaper.

The LIX team provide opportunity to public who are interested to participate in this project by supporting from the public culminating in an ICO,

Fund Management Planning

Team will manage the plan of fund as below



The fund raised from this ICO will be secured as LIX team will apply Escrow scheme, a secure multi-signature wallet. This fund will only be released from the account with 2 out of 3 signatures:
• Founder
• Co Founder
• Investors

Further information can be referred to below link :

Website :  https://lixcoin.org    
YouTube : https://www.youtube.com/channel/UCUW0TvrkgOiq9d5kqnL4RIQ?disable_polymer=true

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